Kahoot | Top Nordic Startup - 2022-2022

Startup City

Kahoot
Improving Learning In A Digital Atmosphere

Eilert Giertsen Hanoa, CEO, KahootEilert Giertsen Hanoa, CEO
The desire to innovate has always been humanity’s greatest asset, and it never fails to improve one’s perception of life. The invention of the steam engine brought about a new way of thinking; the lens gave rise to the microscope, and with it came a deeper understanding of atoms and the properties of various elements. The simplest discoveries have taken us eons ahead in exploring new possibilities. And the simplest change can effectuate successful reforms to one’s thinking. How does one further pursue their intrigues and innovate the next big thing? The answer resides solely in the power of education. Thus, ensuring that disseminating knowledge becomes a more seamless experience for students and teachers alike in the modern, digitalised world is an important responsibility.

Many players in the IT field have played their part in bringing a whole new dimension to education. There is one name, however, that stands atop the pecking order: Kahoot!

Introducing new, more tech-driven elements to improve learning, Kahoot! is transforming the entire education landscape. Its efforts to streamline how schools and other institutions understand and leverage learning management systems (LMS) have bolstered their teaching capabilities.

Kahoot!, a company globally-famous for its learning platform, constantly strives to empower every incumbent of the education industry to unlock their full learning potential.

The company’s technology aims to create a fully-digital atmosphere for teachers and students within educational institutes, opening exciting new learning opportunities ubiquitously.Even businesses and curious individuals can experience a range of benefits.

It is indeed a challenge with legacy communication channels to engage students and share knowledge across an institute or in a classroom.

Often, it is puzzling to understand whether traditional pedagogical practices result in effective two-way communication, especially in today’s hybrid and remote learning models. The Scandinavian company concentrates on strengthening learning cultures, simplifying large-scale knowledge sharing activities, tracking learning across the institute or in classrooms, and other such education-based elements to develop and deliver an effective learning strategy. Its flagship product, Kahoot! EDU, makes learning a more interactive experience, improving teacher collaboration that inevitably strengthens school culture. The feature helps connect colleagues and people together in a fun and relaxed environment.

Kahoot! EDU gives institutions the competitive edge to stimulate students through an enhanced, time-saving experience. It also offers teachers a robust toolkit to create and teach their lessons—no matter the complexity of the subject—in a fun and easy-to-absorb manner. From quick pulse check to tracking learning progress over time, Kahoot! EDU provides teachers with powerful assessment tools and instructions to maximise learning outcomes. Teachers can host premade presentation slides, questions, and education-based game content, which the company calls Kahoots. An educator can choose from over 100 million existing kahoots, including those developed by various academies and Kahoot!’s very own global educator community. In addition to learning impact, playing kahoots also helps students better understand their peers and create important bonds, which is vital in an online classroom setting. For instance, a teacher can use student-led kahoots as a way to connect in a classroom with students from diverse cultural backgrounds. With its knowledge sharing modules, supporting large games and other custom branding options, Kahoot! EDU aids schools and district leaders in strengthening their educational culture.

With Kahoot! EDU, educators can extend learning beyond live, online activities and encourage the development of accuracy over speed with student-paced games that run in various difficulty modes.

Students can play at home—in their own preferred space and time—with questions and answers on their screens, and an educator can evaluate their progress in real-time. Kahoot! also features screen sharing capabilities with online video conferencing tools such as Zoom, Google Meet, Microsoft Teams, and Skype, among many others.

With Kahoot! EDU, education institutes can classify learning arenas to ensure every student has an equal opportunity to share their opinions. The company boasts features where educators can create classroom tournaments to maximise engagement, host several live kahoots, and assign students self-paced challenges. The scores of such fun kahoots can be combined to create a final leader board, and it is an impressive way to engage students over a period of time, regardless of their location. The conglomerate of things makes it interesting for an educator or an institute to gather feedback using surveys to evaluate strategies.

  • With Kahoot! Edu, Educators Can Extend Learning Beyond Live, Online Activities And Encourage The Development Of Accuracy Over Speed With Student-Paced Games That Run In Various Difficulty Modes


With in-depth reports to track progress and identify knowledge gaps, Kahoot! brings strategic tools such as Whiteboard.fi to integrate its diverse range of products and solutions under one roof. Whiteboard.fi offers insights into the reports of every student over the course of several interactive sessions. With its ability to observe students’ input, Whiteboard.fi analyses the data in real-time, assesses learning strategies, and identifies knowledge gaps. Based on students’ input, Whiteboard.fi’s provided targeted feedback on an individual level, empowering educators with master learning content. Whiteboard. fi gives students a rich toolkit to express themselves on their individual whiteboards, solve problems, complete assignments, and present desirable results. All in all, Kahoot! has been elevating its stronghold in the market to reinforce the prospects of education in the digital atmosphere.

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Top 10 Nordic Startups - 2022

Company
Kahoot

Management
Eilert Giertsen Hanoa, CEO

Description
Oslo-based Kahoot! provides an online game-based learning platform that is both engaging and educational for students, allowing them to interact both physically and digitally. Its learning games, known as "kahoots," are user-created multiple-choice quizzes that can be accessed using a web browser or the Kahoot app. To increase engagement, the quiz-mode functionality can also be coupled alongside multimedia content such as graphics and videos. Essentially, Kahoot! focuses on how students learn rather than what they learn. The platform also provides real-time experiences to assist learners in discovering and exploring their hidden intrinsic skills and potential.